![]() ![]() These days, most wrestling games allow you to make your own wrestlers, but few get anywhere close to the depth that you get with Fire Pro Returns. If you want to know how your guy is doing, or how much energy your opponent has left, you must pay attention to the match. ![]() ![]() ![]() Fire Pro Returns doesn’t have any health bars, or momentum meters, or any other kind of HUD info. Instead, almost everything is based on timing and pacing the match properly. The game mechanics avoid the tired “Rock, paper, scissors” or button mashing setups that most other wrestling games use. A decade later, the series is finally debuting on US consoles and while the gap has shrunk, it’s still better than any of the more mainstream titles.īad collision detection, spotty control and horrendous AI are so prevalent in most wrestling games that it’s practically a cliché, but in Fire Pro Wrestling Returns, the gameplay is fantastic. In addition to that, the game had a lot of other revolutionary features, such as wrestlers who bled, an extensive create-a-wrestler mode, and the ability to have six grapplers going at it at one time. The game was groundbreaking, and had something most American wrestling games back then lacked: Gameplay that wasn’t atrocious. Almost exactly 10 years ago I imported a copy of Fire Pro Wrestling Six Man Scramble for the Sega Saturn. ![]()
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